Contents
Overview
- Role: Marksman
- Soul Stones: Heroic Chest, Campaign (6, 8, 9)
- Artifact #1: Physical Attack
- Features: I think her firepower is not enough a bit as DPS
- Pet: Albus, Fenris, Mara
Daredevil is a physical DPS marksman, commonly known as DD.
Let me go ahead and say that I am not a big fan of DD and would not recommend her to your first team. Her abilities are not bad, but my assessment of her is that you don’t have to go out of your way to choose her out of the many DPSs available.
Daredevil seems to be quite capable on the mobile version, but to be honest, in the browser version, she is not one of the strongest DPS and not much used by top players. One of the reasons is that her Armor Penetration status is too low. Skill #4 can effectively increase her Armor Penetration status, but you can choose a DPS whose Armor Penetration status is originally high, not like Daredevil, who need the skill to increase Armor Pen.
Also, unlike K’arkh and others, Daredevil does not have high firepower. So you can pair her with Nebula or Sebastian to increase her firepower.
We have two Health skins in a row to improve her fragility, and if she can’t be used without that much skin boost, why not just use another hero?
Status
Here are the stats at level 130, Red +2, with all equipment, skins, artifacts, etc. maxed out (Excluding Asgard)
- Power: 132,492
- Intelligence: 2,478
- Agility: 13,176
- Strength: 3,263
- Health: 446,150
- Physical Attack: 64,276
- Magic Attack: 7,434
- Armor: 13,711
- Magic Defense: 5,754
- Armor penetration: 11,710
- Crit hit chance: 11,088
- Power: 170,047
- Intelligence: 2,478
- Agility: 15,386
- Strength: 3,263
- Health: 547,930
- Physical Attack: 84,391
- Magic Attack: 7,434
- Armor: 19,299
- Magic Defense: 27,810
- Armor penetration: 14,048
Skills
White: Big Badda Boom!
Explosion damage: 46,096 (50% Physical attack + 30 * Skill Level)
Total burning damage: 9,609 (10% Physical attack + 9 * Skill Level)
The amount of pure burning damages in the skill description is not for every single damage, but the total damage for 7 seconds. It is pretty sad to see just a little 700~800 burning damages in a maxed-out state where Health can be over 1 million if the target is a tank.
Green: Discharge!
Damage: 28,898 (25% Physical attack + 60 * Skill Level)
Chance to stun and slow is lowered if the target’s level is above 130
Cooldown: 8 seconds
The cooldown is 8 seconds, so it may be okay, but the fact that only 1-second stun duration makes this skill so-so skill. Being able to abort an enemy’s actions is a good thing, though.
Blue: Firefight
Damage: 15,521 (13% Physical attack + 35 * Skill Level + 700)
Total burning damage: 9,609 (10% Physical attack + 9 * Skill Level + 180)
Cooldown: 18 seconds
It is almost the same skill as the 1st skill.
Violet: Thirst for Blood
Ignores 35,717 (30% Physical attack + 80 * Skill Level + 3,200) armor
It penetrates the armor of the burning enemy, meaning the targets of the 1st and 3rd skills.
By the way, these burns cannot be extinguished by Sebastian’s skill.
Investment Priorities
Skill Priorities
4 > 1 > 2 >= 4
If you are planning to have a team with only Daredevil for DPS, it is impossible without maxing them all out because of the lack of firepower.
Skin Priorities
Rowdy (Critical) > Default (Agility) > Romantic/Spring (Health)
Since firepower is undeniably lacking, let’s keep increasing criticals.
Glyph Priorities
Armor Penetration > > Critical > Agility > Physical Attack > Health
It is valuable for her to be able to increase Armor Penetration, so make it your top priority to increase DD’s Armor Penetration more than any other hero’s Glyphs. Critical is also important.
Artifact Priorities
1 ( Physical Attack) >= 2 (Critical/Physical Attack) > 3 (Agility)